// Copyright 2011 David Galles, University of San Francisco. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY ``AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of the University of San Francisco function CountingSort(am, w, h) { this.init(am, w, h); } var ARRAY_ELEM_WIDTH = 30; var ARRAY_ELEM_HEIGHT = 30; var ARRAY_ELEM_START_X = 20; var COUNTER_ARRAY_ELEM_WIDTH = 30; var COUNTER_ARRAY_ELEM_HEIGHT = 30; var COUNTER_ARRAY_ELEM_START_X = 20; var MAX_DATA_VALUE = 30; var COUNTER_ARRAY_SIZE = MAX_DATA_VALUE + 1; var ARRAY_SIZE = 30; CountingSort.prototype = new Algorithm(); CountingSort.prototype.constructor = CountingSort; CountingSort.superclass = Algorithm.prototype; CountingSort.prototype.init = function(am, w, h) { this.ARRAY_ELEM_Y = 3 * COUNTER_ARRAY_ELEM_HEIGHT; this.COUNTER_ARRAY_ELEM_Y = Math.floor(h / 2); this.SWAP_ARRAY_ELEM_Y = h - 3 * COUNTER_ARRAY_ELEM_HEIGHT var sc = CountingSort.superclass; var fn = sc.init; fn.call(this,am,w,h); this.addControls(); this.nextIndex = 0; this.setup(); } CountingSort.prototype.sizeChanged = function(newWidth, newHeight) { this.ARRAY_ELEM_Y = 3 * COUNTER_ARRAY_ELEM_HEIGHT; this.COUNTER_ARRAY_ELEM_Y = Math.floor(newHeight / 2); this.SWAP_ARRAY_ELEM_Y = newHeight - 3 * COUNTER_ARRAY_ELEM_HEIGHT this.setup(); } CountingSort.prototype.addControls = function() { this.resetButton = addControlToAlgorithmBar("Button", "Randomize List"); this.resetButton.onclick = this.resetCallback.bind(this); this.countingsSortButton = addControlToAlgorithmBar("Button", "Counting Sort"); this.countingsSortButton.onclick = this.countingSortCallback.bind(this); } CountingSort.prototype.setup = function() { this.arrayData = new Array(ARRAY_SIZE); this. arrayRects= new Array(ARRAY_SIZE); this. arrayIndices = new Array(ARRAY_SIZE); this. counterData = new Array(COUNTER_ARRAY_SIZE); this. counterRects= new Array(COUNTER_ARRAY_SIZE); this. counterIndices = new Array(COUNTER_ARRAY_SIZE); this. swapData = new Array(ARRAY_SIZE); this. swapRects= new Array(ARRAY_SIZE); this. swapIndices = new Array(ARRAY_SIZE); this. commands = new Array(); this.animationManager.resetAll(); for (var i = 0; i < ARRAY_SIZE; i++) { var nextID = this.nextIndex++; this.arrayData[i] = Math.floor(Math.random()*MAX_DATA_VALUE); this.cmd("CreateRectangle", nextID, this.arrayData[i], ARRAY_ELEM_WIDTH, ARRAY_ELEM_HEIGHT, ARRAY_ELEM_START_X + i *ARRAY_ELEM_WIDTH, this.ARRAY_ELEM_Y) this. arrayRects[i] = nextID; nextID = this.nextIndex++; this. arrayIndices[i] = nextID; this.cmd("CreateLabel",nextID, i, ARRAY_ELEM_START_X + i *ARRAY_ELEM_WIDTH, this.ARRAY_ELEM_Y + ARRAY_ELEM_HEIGHT); this.cmd("SetForegroundColor", nextID, "#0000FF"); nextID = this.nextIndex++; this.cmd("CreateRectangle", nextID, "", ARRAY_ELEM_WIDTH, ARRAY_ELEM_HEIGHT, ARRAY_ELEM_START_X + i *ARRAY_ELEM_WIDTH, this.SWAP_ARRAY_ELEM_Y) this. swapRects[i] = nextID; nextID = this.nextIndex++; this. swapIndices[i] = nextID; this.cmd("CreateLabel",nextID, i, ARRAY_ELEM_START_X + i *ARRAY_ELEM_WIDTH, this.SWAP_ARRAY_ELEM_Y + ARRAY_ELEM_HEIGHT); this.cmd("SetForegroundColor", nextID, "#0000FF"); } for (i = COUNTER_ARRAY_SIZE - 1; i >= 0; i--) { nextID = this.nextIndex++; this.cmd("CreateRectangle", nextID,"", COUNTER_ARRAY_ELEM_WIDTH, COUNTER_ARRAY_ELEM_HEIGHT, COUNTER_ARRAY_ELEM_START_X + i *COUNTER_ARRAY_ELEM_WIDTH, this.COUNTER_ARRAY_ELEM_Y) this. counterRects[i] = nextID; nextID = this.nextIndex++; this. counterIndices[i] = nextID; this.cmd("CreateLabel",nextID, i, COUNTER_ARRAY_ELEM_START_X + i *COUNTER_ARRAY_ELEM_WIDTH, this.COUNTER_ARRAY_ELEM_Y + COUNTER_ARRAY_ELEM_HEIGHT); this.cmd("SetForegroundColor", nextID, "#0000FF"); } this.animationManager.StartNewAnimation(this. commands); this.animationManager.skipForward(); this.animationManager.clearHistory(); } CountingSort.prototype.resetAll = function(small) { this.animationManager.resetAll(); this.nextIndex = 0; } CountingSort.prototype.countingSortCallback = function(event) { this. commands = new Array(); var animatedCircleID = this.nextIndex++; var animatedCircleID2 = this.nextIndex++; var animatedCircleID3 = this.nextIndex++; var animatedCircleID4 = this.nextIndex++; for (var i = 0; i < COUNTER_ARRAY_SIZE; i++) { this. counterData[i] = 0; this.cmd("SetText", this. counterRects[i], 0); } for (i = 0; i < ARRAY_SIZE; i++) { this.cmd("CreateHighlightCircle", animatedCircleID, "#0000FF", ARRAY_ELEM_START_X + i *ARRAY_ELEM_WIDTH, this.ARRAY_ELEM_Y); this.cmd("CreateHighlightCircle", animatedCircleID2, "#0000FF", ARRAY_ELEM_START_X + i *ARRAY_ELEM_WIDTH, this.ARRAY_ELEM_Y); var index = this.arrayData[i]; this.cmd("Move", animatedCircleID, COUNTER_ARRAY_ELEM_START_X + index *COUNTER_ARRAY_ELEM_WIDTH, this.COUNTER_ARRAY_ELEM_Y + COUNTER_ARRAY_ELEM_HEIGHT) this.cmd("Step"); this. counterData[index]++; this.cmd("SetText", this. counterRects[this.arrayData[i]], this. counterData[this.arrayData[i]]); this.cmd("Step"); this.cmd("SetAlpha", this. arrayRects[i], 0.2); this.cmd("Delete", animatedCircleID); this.cmd("Delete", animatedCircleID2); } for (i=1; i < COUNTER_ARRAY_SIZE; i++) { this.cmd("SetHighlight", this. counterRects[i-1], 1); this.cmd("SetHighlight", this. counterRects[i], 1); this.cmd("Step") this. counterData[i] = this. counterData[i] + this. counterData[i-1]; this.cmd("SetText", this. counterRects[i], this. counterData[i]); this.cmd("Step") this.cmd("SetHighlight", this. counterRects[i-1], 0); this.cmd("SetHighlight", this. counterRects[i], 0); } for (i=ARRAY_SIZE - 1; i >= 0; i--) { this.cmd("SetAlpha", this. arrayRects[i], 1.0); } for (i=ARRAY_SIZE - 1; i >= 0; i--) { this.cmd("CreateHighlightCircle", animatedCircleID, "#0000FF", ARRAY_ELEM_START_X + i *ARRAY_ELEM_WIDTH, this.ARRAY_ELEM_Y); this.cmd("CreateHighlightCircle", animatedCircleID2, "#0000FF", ARRAY_ELEM_START_X + i *ARRAY_ELEM_WIDTH, this.ARRAY_ELEM_Y); index = this.arrayData[i]; this.cmd("Move", animatedCircleID2, COUNTER_ARRAY_ELEM_START_X + index *COUNTER_ARRAY_ELEM_WIDTH, this.COUNTER_ARRAY_ELEM_Y + COUNTER_ARRAY_ELEM_HEIGHT) this.cmd("Step"); var insertIndex = --this. counterData[this.arrayData[i]]; this.cmd("SetText", this. counterRects[this.arrayData[i]], this. counterData[this.arrayData[i]]); this.cmd("Step"); this.cmd("CreateHighlightCircle", animatedCircleID3, "#AAAAFF", COUNTER_ARRAY_ELEM_START_X + index *COUNTER_ARRAY_ELEM_WIDTH, this.COUNTER_ARRAY_ELEM_Y); this.cmd("CreateHighlightCircle", animatedCircleID4, "#AAAAFF", COUNTER_ARRAY_ELEM_START_X + index *COUNTER_ARRAY_ELEM_WIDTH, this.COUNTER_ARRAY_ELEM_Y); this.cmd("Move", animatedCircleID4, ARRAY_ELEM_START_X + insertIndex * ARRAY_ELEM_WIDTH, this.SWAP_ARRAY_ELEM_Y + COUNTER_ARRAY_ELEM_HEIGHT) this.cmd("Step"); var moveLabel = this.nextIndex++; this.cmd("SetText", this. arrayRects[i], ""); this.cmd("CreateLabel", moveLabel, this.arrayData[i], ARRAY_ELEM_START_X + i *ARRAY_ELEM_WIDTH, this.ARRAY_ELEM_Y); this.cmd("Move", moveLabel, ARRAY_ELEM_START_X + insertIndex *ARRAY_ELEM_WIDTH, this.SWAP_ARRAY_ELEM_Y); this. swapData[insertIndex] = this.arrayData[i]; this.cmd("Step"); this.cmd("Delete", moveLabel); this.nextIndex--; // Reuse index from moveLabel, now that it has been removed. this.cmd("SetText", this. swapRects[insertIndex], this. swapData[insertIndex]); this.cmd("Delete", animatedCircleID); this.cmd("Delete", animatedCircleID2); this.cmd("Delete", animatedCircleID3); this.cmd("Delete", animatedCircleID4); } for (i= 0; i < ARRAY_SIZE; i++) { this.cmd("SetText", this. arrayRects[i], ""); } for (i= 0; i < COUNTER_ARRAY_SIZE; i++) { this.cmd("SetAlpha", this. counterRects[i], 0.05); this.cmd("SetAlpha", this. counterIndices[i], 0.05); } this.cmd("Step"); var startLab = this.nextIndex; for (i = 0; i < ARRAY_SIZE; i++) { this.cmd("CreateLabel", startLab+i, this. swapData[i], ARRAY_ELEM_START_X + i *ARRAY_ELEM_WIDTH, this.SWAP_ARRAY_ELEM_Y); this.cmd("Move", startLab+i, ARRAY_ELEM_START_X + i *ARRAY_ELEM_WIDTH, this.ARRAY_ELEM_Y); this.cmd("SetText", this. swapRects[i], ""); } this.cmd("Step"); for (i = 0; i < ARRAY_SIZE; i++) { this.arrayData[i] = this. swapData[i]; this.cmd("SetText", this. arrayRects[i], this.arrayData[i]); this.cmd("Delete", startLab + i); } for (i= 0; i < COUNTER_ARRAY_SIZE; i++) { this.cmd("SetAlpha", this. counterRects[i], 1); this.cmd("SetAlpha", this. counterIndices[i], 1); } this.animationManager.StartNewAnimation(this. commands); } CountingSort.prototype.randomizeArray = function() { this. commands = new Array(); for (var i = 0; i < ARRAY_SIZE; i++) { this.arrayData[i] = Math.floor(1 + Math.random()*MAX_DATA_VALUE); this.cmd("SetText", this. arrayRects[i], this.arrayData[i]); } for (i = 0; i < COUNTER_ARRAY_SIZE; i++) { this.cmd("SetText", this. counterRects[i], ""); } this.animationManager.StartNewAnimation(this. commands); this.animationManager.skipForward(); this.animationManager.clearHistory(); } // We want to (mostly) ignore resets, since we are disallowing undoing CountingSort.prototype.reset = function() { this.commands = new Array(); } CountingSort.prototype.resetCallback = function(event) { this.randomizeArray(); } CountingSort.prototype.disableUI = function(event) { this.resetButton.disabled = true; this.countingsSortButton.disabled = true; } CountingSort.prototype.enableUI = function(event) { this.resetButton.disabled = false; this.countingsSortButton.disabled = false; } var currentAlg; function init() { var animManag = initCanvas(); currentAlg = new CountingSort(animManag, canvas.width, canvas.height); }